Important Note: This is the Daily Special List on Beta and it WILL be. As well as an idea of the minimum requirements to place in a League (Requirements will vary depending on the activity within your World). It may be used as a reference during the event to find out how many times each reward has appeared. Not saying I don't complain about production quests, but they do serve a purpose. This is the list of Daily Specials of the 2023 Fall Event from the Beta server. ![]() There needs to be more to city design than "how many OP event buildings can I squeeze in to max out combat stats or FP production?" Freeing that area you use for production quests does not make city building more interesting - it just means you stuff another couple OP event buildings in their place. Which then raises the question, what does that flex area do when it doesn't need to be blacksmiths for you? These are all interesting questions brought about by having production quests be a fixture of events. ![]() Maybe you have a flex area that can sometimes be blacksmiths to backup your 6 sleigh builders you use for "productions your age" when instead it's "24 8 hour productions". Or 12 and have it be somewhat comfortable. You could maybe get away with only 6 but have it be highly annoying. Tradeoffs like "how many production buildings do I want for the quests I know I'm going to have to do?" To make city building interesting you need diverse and competing objectives such that you're making tradeoffs. City building should be a focal point of the game.
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